Latest: adam_29mar2007.plan
Well I hooked up and debugged the new camera system with the FPS camera. Then I used the windowing system to design the first version of the main menu. This required finally implementing the last part of the Mode Service which I had been planning for months. So now there are two distinct game states which are managed by the mode system.
So now you load into a menu, load a map from there, then once loaded, you can press escape to return to the menu, and from the menu you can exit the program.
I also went through and implemented (but as of yet have not tested) the more advanced memory management for the Texture Manager.
That is about half of the polish and tweaks I have slated for this release. So expect to see a release probably late tomorrow.
Also it's my birth day, so no more work will be getting done to night!
- Adam
So now you load into a menu, load a map from there, then once loaded, you can press escape to return to the menu, and from the menu you can exit the program.
I also went through and implemented (but as of yet have not tested) the more advanced memory management for the Texture Manager.
That is about half of the polish and tweaks I have slated for this release. So expect to see a release probably late tomorrow.
Also it's my birth day, so no more work will be getting done to night!
- Adam
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